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Ex-Dragon Age Dev: ‘I’d Quit’ If You Forced A Single Player RPG To Go Live Service
Ex-BioWare devs of Dragon Age fame are free to comment on how ridiculous the notion is that Veilguard failed because it wasn't a live service.
EA Thinks Dragon Age: The Veilguard Would Have Done Better If It Were Live Service
Electronic Arts CEO Andrew Wilson recently spoke on an earnings call about the underperformance of Dragon Age: The Veilguard, which reportedly reached 1.5 million players. This was apparently around half of what EA was projecting,
Ex-Dragon Age Dev Say He'd Have "Quit" If Live Service Was Forced Into a Single-Player Game
Mike Laidlaw, former creative director on Dragon Age, commented on the statements by EA's CEO that Dragon Age: The Veilguard didn't meet expectations.
Original Dragon Age Writer Responds to EA's Live Service Obsession with Common Sense
Earlier this week, EA CEO Andrew Wilson set the internet ablaze with comments suggesting that Dragon Age: The Veilguard would have performed better if it had live service elements. Plenty of people have fired back against such a notion, but few have done so with the clarity of lead Dragon Age: Origins writer David Gaider.
Dragon Age Devs React To EA's Live Service Comments: “I'd Probably Quit”
Laidlaw's new team at Yellow Brick Games have released Eternal Strands, a fantasy RPG that isn't currently a live service. While it's certainly not reached Dragon Age levels of popularity yet, it also lacks 16 years of history to build hype from.
EA suggests Dragon Age: The Veilguard might have sold better if it was live-service - so what does this mean for Mass Effect 5?
Dragon Age: The Veilguard might have sold more copies and made more money for EA if it had been a live-service game, the publisher's top brass appear to have suggested.
Did Dragon Age: The Veilguard undersell or face unrealistic expectations?
The Veilguard, which of course was one of the subjects of EA’s February earnings call with CEO Andrew Wilson. Dragon Age: The Veilguard sold 1.5 million copies in its first two months post-release — 50% of what EA higher-ups expected for the game to sell in that time (or perhaps the better word is “needed,
EA Has Completely Misunderstood What Made Dragon Age: The Veilguard Underperform
The Veilguard had a strong opening and plenty of hype around its launch, but failed to stick the landing. As EA reported last month, despite good reviews, The Veilguard reached 1.5 million players across all platforms,
"I'd probably, like, quit": former Dragon Age leads react to EA's suggestion The Veilguard should have been live-service
Former Dragon Age lead developers have reacted to the suggestion by publisher EA that the series' most recent entry
IGN
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Dragon Age Co-Creator Offers EA Some Advice: Follow Baldur’s Gate 3 Developer Larian’s Lead
Gaider then said EA should follow the lead of Baldur’s Gate 3 developer Larian and double-down on what Dragon Age did best.
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EA Says ‘Dragon Age: The Veilguard’ Failed Because Of No ‘Shared-World’ Features
The Veilguard failing to meet EA goals with only half of the players it wanted, EA CEO Andrew Wilson is reflecting on why ...
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Electronic Arts CEO Andrew Wilson argues that the future of single-player games is a live-service hybrid
The Veilguard missed its sales targets, with EA's CEO suggesting the audience wanted something more akin to live service titles.
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Dragon Quest 3 HD-2D Remake Sales Exceed Expectations
While Square Enix didn’t reveal exact sales figures, Dragon Quest 3 HD-2D Remake sales already surpassed 2 million copies ...
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on MSN
Take Solas.
The decision followed EA’s announcement that Dragon Age: The Veilguard had underperformed on its expectations for the ...
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