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EA Says ‘Dragon Age: The Veilguard’ Failed Because Of No ‘Shared-World’ Features
The Veilguard failing to meet EA goals with only half of the players it wanted, EA CEO Andrew Wilson is reflecting on why that happened.
Dragon Age Devs React To EA's Live Service Comments: “I'd Probably Quit”
Laidlaw's new team at Yellow Brick Games have released Eternal Strands, a fantasy RPG that isn't currently a live service. While it's certainly not reached Dragon Age levels of popularity yet, it also lacks 16 years of history to build hype from.
It sure sounds like Electronic Arts thinks cutting Dragon Age: The Veilguard's live service components was a mistake
CEO Andrew Wilson said Veilguard "had a high quality launch and was well-reviewed," but failed to "resonate" with gamers who want "shared-world features."
This Crazy Explanation For Why ‘The Veilguard’ Failed Proves That EA Doesn’t Understand ‘Dragon Age’ At All
One thing I didn’t go into much depth on was corporate meddling and after some pretty wild, out-of-touch comments by EA chief, Andrew Wilson, it’s time to take that into account. “In order to break out beyond the core audience,
EA Thinks Dragon Age: The Veilguard Would Have Done Better If It Were Live Service
Electronic Arts CEO Andrew Wilson recently spoke on an earnings call about the underperformance of Dragon Age: The Veilguard, which reportedly reached 1.5 million players. This was apparently around half of what EA was projecting,
Did Dragon Age: The Veilguard undersell or face unrealistic expectations?
The Veilguard, which of course was one of the subjects of EA’s February earnings call with CEO Andrew Wilson. Dragon Age: The Veilguard sold 1.5 million copies in its first two months post-release — 50% of what EA higher-ups expected for the game to sell in that time (or perhaps the better word is “needed,
"I'd probably, like, quit": former Dragon Age leads react to EA's suggestion The Veilguard should have been live-service
Former Dragon Age lead developers have reacted to the suggestion by publisher EA that the series' most recent entry would have sold better as a live-service game. This week, EA boss Andrew Wilson said players "increasingly seek shared world features and deeper engagement",
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Ex-Dragon Age Dev: ‘I’d Quit’ If You Forced A Single Player RPG To Go Live Service
Ex-BioWare devs of Dragon Age fame are free to comment on how ridiculous the notion is that Veilguard failed because it ...
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on MSN
Months after ruling out an Apex Legends 2, EA CEO says "an even bigger, more meaningful" Apex 2.0 is on the table after Battlefield 6
Takes you closer to the games, movies and TV you love Issues delivered straight to your door or device ...
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Apex Legends 2.0 Planned By EA, Won't Be Released Before New Battlefield
EA CEO Andrew Wilson mentions "Apex 2.0," though he confirms players shouldn't expect it out before the new Battlefield game.
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Electronic Arts CEO Andrew Wilson argues that the future of single-player games is a live-service hybrid
The Veilguard missed its sales targets, with EA's CEO suggesting the audience wanted something more akin to live service titles.
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on MSN
Electronic Arts CEO Andrew Wilson sells shares worth $713,399
Andrew Wilson, Chairman and CEO of Electronic Arts Inc . (NASDAQ:EA), recently sold a significant portion of his shares in the company, according to a filing with the Securities and Exchange ...
Dexerto
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EA CEO announces Apex Legends 2.0 update is officially in the works
EA’s CEO has teased one of the biggest Apex Legends updates ever is now in the works, going as far as to call it “Apex 2.0.” ...
Play Station Universe
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EA’s Andrew Wilson Offers Explanation As To Why EA Sports FC 25 Failed To Hit Sales Expectations
EA boss Andrew Wilson has offered details as to why EA Sports FC 25 failed to hit financial goals for the company.
TweakTown
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EA reveals release window for new Battlefield game
Electronic Arts (EA) have given a rough release window for the next Battlefield game after revealing the game will be ...
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Madden and More EA Games Could be Coming to Nintendo Switch 2
Madden has been missing on Nintendo systems for years now, but it appears that could change on Nintendo Switch 2 following ...
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