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When it comes to SSDs for PC or modifiable laptops, what anyone is really looking for is speed and capacity. And in gaming, speed really is key where the question of downloading to, and loading from ...
Hardware generations work differently in the PC space, with new architecture arriving every two years versus the five-plus in the console space. And with that, you might think that generational ...
According to Steam’s most recent hardware survey, the most popular GPU currently in use is NVIDIA’s GeForce GTX 1060-- the card found inside 9.38% of all rigs currently playing Valheim. When you begin ...
World of Warcraft 10.0 sees the return of dragons as Blizzard lifts the lid on the latest expansion arriving sometime in the near future... “When we start thinking about the beginning of any expansion ...
There was only one downside that the shift to considerably faster storage for the PlayStation 5 had, and that was an actual reduction in storage capacity over the previous gen. No doubt it left many ...
AusGamers was given a chance to talk with Avalanche Studios' Senior Game Designer, Emil Kraftling, and Community Manager, Tomas Wiborgh, about all things post-apocalyptic, vehicular and Max. Read on ...
If you’re building a new PC for playing games, choosing the right parts that offer the most in-game bang for your real-world bucks makes sense. Even though graphics cards take up the bulk of the ...
Both Doom (1993) and all-caps DOOM (2016) set the tone for the broader FPS genre for quite some time after their respective releases. In the case of the latter it sparked a return to weapon-heavy, ...
When it comes to a GPU line-up, looking at the flagship, the tippy top of the hardware mountain, is natural. But for many, doing that is simply a case of window shopping and looking at a potential ...
After a disappointing couple of releases in Infinite Warfare and World War II, the Call of Duty series has finally reigned me back in with Black Ops 4. Treyarch’s latest may be lacking in any sort of ...
Dying Light 2 Stay Human is a game of consequence. And not the binary type, either. Rather, Techland’s six-years-in-the-making sequel is a perpetual fork-in-the-road experience; a jaunting vault ...
The first part of our big Diablo IV interview with Game Director Luis Barriga and Art Director John Mueller. Here we discuss story, lore, and the new-look Sanctuary. “The idea was to have a twist ...